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August 27, 2007
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785×1036
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Comments: 10
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Views: 990 (1 today)
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:iconshadow-gecko:
I've been messing arround with a concept for a Anime style campaign for a week or two now. Here's one of the better renders that's come out of my musings...
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:iconcimaira:
wonderful work, I love the texturing, that rendered beautifully.
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:iconaeues:
!aeues Aug 29, 2007  Professional Digital Artist
I have problem with skinning!!! XD Nice. :D
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:iconaeues:
!aeues Aug 29, 2007  Professional Digital Artist
Example like model in ps2 game Hack G.U their low poly chara looks nice. I can't make so much poly I would bureden my rendering. But in low poly some vertex simply sticks out, it just wont follow the bone. Alaways headache on that most of the time with fingers and toes. XD I want toturial. Work Hard. :D
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:iconshadow-gecko:
I understand your frustration. I tried using Hexagon to build something a couple of times, and just can't seem to make it work for me : )
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:iconhellstorm1223:
Yep, cool render!
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:iconshadow500:
Damn that's good. Love the hair. What program did you use?
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:iconshadow-gecko:
All done in Daz Studio. Aiko 3, StellarKnights suits (by Bugslife), Lotus Hair, and Scifi construction set (by davorama). Lights: LightDome Pro (Cloudy medium). Amazingly, only took about 25 min to render up, though I spent the better part of an evening setting everything up.
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:iconshadow500:
Ah, so you bought the downloads, you didn't construct via NURBS or Polygons?
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:iconshadow-gecko:
heh, I only wish I had that kinda skill/time...
I generally find that after a full day at my job, even setting up a render is sometimes more like work...
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